A. Electronic amusement games are games in which a player’s performance can be improved by skill. Consistent with this intent, each player terminal employed in an electronic amusement game shall only offer games that meet the following minimum standards:
1. Each electronic amusement game must require decisions or actions by players that could affect the result of the game;
2. No auto-hold, “smart-hold”, or similar feature shall be employed which permits the player terminal to automatically determine optimum play or make decisions for players;
3. Each player terminal must prominently display either on the terminal or on a help screen:
a.the rules of the game and instructions and other information regarding the concept of the game so that a novice player can understand how to improve his or her performance, and
b.possible winning combinations based on the amounts paid to play the game and the other information required in this section. Such information may not be incomplete, confusing or misleading;
4. In electronic amusement games in which players are competing against others, the players shall be informed about whether and how winning prizes will be shared; and
5. No electronic amusement game shall base its outcome on the number or ratio of prior wins to prior losses or any other factor relating to the profit or revenues retained by the operator from prior plays of the game.
B. Following any play on a player terminal, data shall be maintained electronically and shall be viewable either electronically or by printed report. Such data shall provide basic information regarding the amount paid in, the game played, the result, and the prize awarded, if any.
Added by Laws 2004, c. 316, § 12, State Question No. 712, Legislative Referendum No. 335, adopted at election held on Nov. 2, 2004.